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This contains details such as flight hours, air-to-air and air-to-ground kills, decorations, a name and photo, and the current rank of the player. The results of the player's performance are used to generate a 'logbook'. Alternatively, the player may engage in dogfight mode, which provides an individual air engagement without any continuous context, or create what are effectively miniature campaigns, known as "Tactical Engagements". After training, the player may start the primary gameplay mode in the campaign, which simulates participation in a modern war. First, over 30 training scenarios acquaint the player with F-16 maneuvering, avionics operation, and various USAF protocols. Because of the game's story content, which involves war in the Korean Peninsula, it was banned in South Korea until 2003.įalcon 4.0's gameplay parallels actual fighter pilot combat operations. Japan has an airbase, but plays no role in the conflict itself. The rest of the game plays out in response to the player's actions, potentially involving China and Russia. The United States deploys extensive support to the South, including military aircraft, armored forces, and naval vessels. The game's story begins in the early 1990s with North Korean forces invading South Korea. In the present day, the game is still supported by a community of players with the most supported branch of the game being the one by Benchmark Sims community, called Falcon BMS. Spanning well over a decade, the Falcon 4.0 series is one of the longest running game series using the same code base in PC history.
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Many of these additions were collected by Lead Pursuit, which arranged an official license of the original code base from the owner Atari these were published as Falcon 4.0: Allied Force in 2005. In 2000, a source code leak allowed continued development of the game by members of the gaming community, including bug fixes and new campaigns. After MicroProse was purchased by Hasbro, official development ended.
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HoloByte had acquired MicroProse in 1993, and started using that name for all of its titles in 1996. The game is the ultimate development in the Falcon series from Spectrum HoloByte that began in 1984.
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Falcon 4.0's dynamic campaign engine runs autonomously. The game is based around a realistic simulation of the Block 50/52 F-16 Fighting Falcon jet fighter in a full-scale modern war set in the Korean Peninsula. Falcon 4.0 is a combat flight simulation video game developed by MicroProse and published by Hasbro Interactive in 1998.
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